Assuming the RS gold Hexhunter Bow is infrequent, therefore that I will prolly have 3 Binding slots before I even get it, making it my 3rd Binding item or w/e... I'm not sure how Binding functions really. I will not be getting Gravite things either. Between Brine Sabre and G Maul, I'm sure they're more cost effective, which for me is much better in the long term.
If I have the additional points, I'll catch the Spirit Cape because of it's bonuses (that I want to compare to other capes, to see if it's even worth it anyways.) Thanks all who aid (And others that will see this and put in their own input aswell.) Anything important about Dungeoneering, I am prepared to hear.
Guru combaticians now need three things: Prayer, Herblore, and Dungeoneering. At 95 prayer, chaos (read uber-piety) is unlocked together with a damage healing prayer, soul split (but that occurs marginally earlier) at high herblore several exrtreme stat boost potions are unlocked (including a mix potion, overload, at 96), also in 85+ dungeoneering, you get twisted weapons. They are klike barrows weapons, but they're the top in game.
Uhh, a lot of quests are released. We had the void stares back, which gives us a sword with a remarkably powerful special attack (it hits 400-600s in PVP, no issue ) and Do No Evil, which gives us a fresh mix amulet for all the talking amulets you will find. At the start of the year we had Nomad's Requiem, a quest with an incredibly tough boss fight whcih provides you a +12 prayer cape.
Nature runecrafting has shrunk, in an upgrade that made the number of runes generated tethered to the players RC level rather than double nats being unlocked at 91. Something called"acnient effigies" continues to be published, that means when you have an unusual assistable cheap RuneScape gold ability over 91, then it is possible to maintain 30k xp because ability every day, for free. (the help xp limit is 30k). There is also a dragon guardian.